> Forest of True Sight > Questions & Answers Reload this Page Why is there no Martial Arts?
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Old Apr 03, 2005, 08:39 PM // 20:39   #21
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Default Riiiiight...

Okay... let me first state one thing.

WHAT THE H-E-DOUBLE HOCKEY STICKS!!! lol

Monks are meant to be defensive, so in that aspect they should not have taekwando/karate/ninjitsu/fuzzle nugget attacks in the first place, that is where the secondary or primary power set comes into play. I could see some form of martial arts coming out in the future expansions but it would seem very weird I could see it now...

(Me)-((enter expansion name here)) eh? Hmmm, all these cool new classes, etc....neat!!...wait...martial arts? WTF?

Seriously though, I could only see martial arts working in it if it if they were magic moves. Normal martial arts would not be that effective against an archer...mage...or a group of angry bearded men weilding swords, axes, aces, etc.

Eh, that's my opinion and I am sticking to it.
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Old Apr 03, 2005, 11:24 PM // 23:24   #22
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Quote:
It always bothered me in other MMORPGs I've played, to see monks do more damage with fists than a warrior or other armed character could ever do. A martial arts class could be focused on some sort of staff or knuckle weapon, though ...
well there are people who can break a cement slab by hitting it with their fist i see no reason as to why you cant do it in a game

the thing with martial arts is they have high damage and can attack fast, but have poor armor, which is why people would still pick warrior over monk.

this is coming from the perspective of D&D games and EverQuest II
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Old Apr 03, 2005, 11:50 PM // 23:50   #23
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Quote:
Originally Posted by Kirbie
p.s: to use martial arts as distraction...i think thats where mesmer is used for...to distract.
Right, in this scenario Unarmed is to Mesmer as Warrior is to Elementalist.

The Unarmed class could probably be an amalgamation of Necro and Ele, being able to pull off debuffs, knockdowns and hey, maybe the first class to actually be able to inflict the 'exhaustion' condition, to compensate for the fact that it won't hit as hard as Warriors.
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Old Apr 04, 2005, 12:07 AM // 00:07   #24
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Two words, Teras Kasi!

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Old Apr 04, 2005, 12:50 AM // 00:50   #25
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Quote:
Originally Posted by Weezer_Blue
Why aren't there Ninjas in the Lord of the Rings?!
MUAHAHAAHA...Thats worth a spot in my sig...

Last edited by Taranis; Apr 04, 2005 at 01:20 AM // 01:20..
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Old Apr 04, 2005, 01:21 AM // 01:21   #26
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Quote:
Originally Posted by Weezer_Blue
Why aren't there Ninjas in the Lord of the Rings?!
They do, he's called Legolas.

A nimble fighter that performs the 'cool' kills, while possessing long flowing hair and a pretty boy's face? That's an anime ninja if any.
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Old Apr 04, 2005, 02:36 AM // 02:36   #27
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haha... no... definatly not. he's an archer with a couple small swords. he rarely does anything ... er... ninja-like. he stabs and slices stuff a lot... and one time he did that thing where he rides the shield down the stairs... and one time he flipped onto his horse... none of that was in a the book, however... so... he's not a ninja... he's a nimble elf.

anyway... they say being quoted is the greatest honor right? heh.
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Old Apr 04, 2005, 04:01 AM // 04:01   #28
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How well do you think hands and feet would be against swords and hammers?
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Old Apr 04, 2005, 04:08 AM // 04:08   #29
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Quote:
Originally Posted by Phoenix Avenger
How well do you think hands and feet would be against swords and hammers?
Martial artists aren't aiming to block swords and hammers with their hands. They disable the limbs that are holding the swords and hammers and then go for other vital body parts. The idea is to have an inner focus, which would be a kind of spiritual/magical power in GW. It would be very logical for a Martial Artist to fight a Warrior in GW.
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Old Apr 04, 2005, 09:58 AM // 09:58   #30
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Yes they disable people and maybe endure attacks better than other Char, the shaolin can bend a spear pointing at its nck and using the neck to bend the spear. They can also have Metal fists??? and probably have spells that cue up combos like other "action" games. for example (kick, punch, kick) first you kick the enemy to the ground u punch him which makes him get a deep wound then kick him to make him dazed... And basically Martial artist are speed fighters ad warriors are strength. So when they're so many ranged professions why not have many melee professions.

What I think the attributes should be
Primary: Agility (increases attack rate and decreasing casting times)
Kung Fu (basically kick punch moves)
Chi (using the power of chi, focusing the mind...)
Spirit of the Dragon (Extreme power.......*no flying*)

Last edited by gangguard; Apr 04, 2005 at 10:01 AM // 10:01..
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Old Apr 04, 2005, 12:13 PM // 12:13   #31
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I never understood why martial art monk was so popular. I know it probably came from NWN, but this is just absurd. Every game in development so far has a bunch of kiddies asking for monks=martial artists.
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Old Apr 04, 2005, 12:21 PM // 12:21   #32
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Quote:
Originally Posted by Xellos
I never understood why martial art monk was so popular. I know it probably came from NWN, but this is just absurd. Every game in development so far has a bunch of kiddies asking for monks=martial artists.
NWN? I think not... The expansion pack for the original Diablo had a martial arts monk.
I'm not very familiar with D&D, but I think that had them too.
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Old Apr 04, 2005, 12:27 PM // 12:27   #33
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Diablo 1 was never popular enough to make a big impact. Compare the people who played Diablo 2 or Starcraft to the people who've even played Diablo 1. You'll see a massive difference.
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Old Apr 04, 2005, 12:44 PM // 12:44   #34
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well final fantasy tactics had a monk that used fist attacks.. and it was quite a nice job class. My favorite attack was earth slash where you punched the ground and created a shockwave that attacked all enemies in a straight line. also they did alot of damage because they always aimed at the head (a vital spot for non helmet wearers).
Now going by real life most monks are robe wearing spiritual poeple who carry walking sticks so to speak(using moron talk to explain to those poeple, not dissin anyone). any if we were aim at healers why not call them clerics or medics but seriously why change something that we have grown acustom to in the game. now a ninja or assassin would fit the fight role nicely or hey even the profession being called martial artist.. wow thats hard to come up with
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Old Apr 04, 2005, 03:39 PM // 15:39   #35
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It's pretty clear that this thread is moving off into the land of candyfloss and unicorns. Much as some people would like to have a Grand Unified Role Playing System where we can all play our dual-wielding ninja/monk/shadow mages with velociraptor mounts, saddly, it looks like Guild Wars is not trying to be a carbon copy of each and every other game ever released. Imagine that, huh?

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